using UnityEngine;
using System.Collections;

public class DifficultyChoice : MonoBehaviour 
{
	public AudioSource buttonPress;
	
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	
	void OnGUI()
	{
		GUI.Box(new Rect(30, 30, 475, 300),"Boom Doom");
		GUI.Label(new Rect(228, 62, 100, 20), "Difficulty");
		
		if(GUI.Button(new Rect(225, 92, 60, 30), "Easy"))
		{			
			buttonPress.Play();
			Application.LoadLevel("EasyLevel");
		}
		if(GUI.Button(new Rect(225, 132, 60, 30), "Normal"))
		{
			buttonPress.Play();
			Application.LoadLevel("NormalLevel");
		}
		if(GUI.Button(new Rect(225, 172, 60, 30), "Hard"))
		{
			buttonPress.Play();
			Application.LoadLevel("HardLevel");
		}
		if(GUI.Button(new Rect(217, 222, 80, 30), "Main Menu"))
		{
			buttonPress.Play();
			Application.LoadLevel("MainMenu");
		}
	}
}
